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-
- ΓòÉΓòÉΓòÉ 1. The Frame List ΓòÉΓòÉΓòÉ
-
- The frame list displays all frames of the currently selected Project.
-
- Each frame is represented by an icon and some information.
-
- If the frame is part of an animation, information about the number of the
- frame, its timecode and compression and its size are displayed.
-
- If the frame (or rather picture) is part of a picture list, its name,
- compression method and size is displayed.
-
- Every frame has its own popup menu. Double-clicking a frame will display it.
-
-
- ΓòÉΓòÉΓòÉ 2. The Project List ΓòÉΓòÉΓòÉ
-
- The project list dispays all currently loaded projects and occupies the left
- third of the main window. The frames of the currently selected Project are
- displayed in The Frame List.
-
-
- ΓòÉΓòÉΓòÉ 3. Project ΓòÉΓòÉΓòÉ
-
- All projects are displayed as icons in The Project List.
-
- A project is either an animation of a certain animation format or one or more
- pictures of the same format. All pictures of the same format will always be
- grouped together in one project, this project is named after the picture
- format.
-
- The frames of the currently selected project are displayed in The Frame List.
-
- Each project has its own popup menu, double-clicking on a project will play it
- back.
-
-
- ΓòÉΓòÉΓòÉ 4. Open... ΓòÉΓòÉΓòÉ
-
- Selecting the Open item of the File menu will open a file dialog. You can
- select any of the supported animation or picture formats. After loading, the
- new project will be displayed in The Project List.
-
- The file dialog supports multiple selections, that means that several files can
- be marked for loading.
-
-
- ΓòÉΓòÉΓòÉ 5. Save As... ΓòÉΓòÉΓòÉ
-
- Selecting the Save item of the File menu will open the save dialog window.
- After starting the save progress, all frames in The Frame List will be saved.
-
- Note, all frames will be saved, this is in contrast to the menu item Save
- Frames of the Frames menu, which only saves the frames which are currently
- selected in The Frame List.
-
-
- ΓòÉΓòÉΓòÉ 6. Exit ΓòÉΓòÉΓòÉ
-
- Selecting the Exit item of the File menu terminates MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 7. Select ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Select item in the Edit menu
- allows you to select all, or some of the frames in The Frame List.
-
- Select All
- Selects all frames available in the frame list.
-
- Select Range ...
- Allows you to select a range of frames, for example frame 10 to 50.
-
- Select Compression ...
- Allows you to select all frames with a specific compression. For example,
- if you loaded a FLI animation, you can select all frames which have a
- FLI_LC compression method.
-
-
- ΓòÉΓòÉΓòÉ 8. Deselect ΓòÉΓòÉΓòÉ
-
- Selecting one of the three sub menu items of the Deselect item in the Edit menu
- will allow you to deselect all, or some of the frames in The Frame List.
-
- Deselect All
- Deselects all frames available in the frame list.
-
- Deselect Range ...
- Allows you to deselect a range of frames, for example frame 10 to 50.
-
- Deselect Compression ...
- Allows you to deselect all frames with a specific compression. For
- example, if you loaded a FLI animation, you can deselect all frames which
- have a Dummy compression method.
-
-
- ΓòÉΓòÉΓòÉ 9. Invert ΓòÉΓòÉΓòÉ
-
- Selecting the Invert item of the Edit menu will invert the selection status of
- all frames in The Frame List.
-
- All selected frames will be deselected and all deselected frames will be
- selected.
-
-
- ΓòÉΓòÉΓòÉ 10. Project Info... ΓòÉΓòÉΓòÉ
-
- Selecting the Project Info ... item of the Project menu will open a dialog
- window which displays information about the currently selected Project.
-
-
- ΓòÉΓòÉΓòÉ 11. Cache Data ΓòÉΓòÉΓòÉ
-
- Selecting the Cache Data item of the Project menu caches all the data of the
- currently selected Project in ram, which results in better access and playback
- times for the project.
-
- If the menu item is checked the data is cached in memory, if not the data will
- be loaded directly from disk (which is the default).
-
- Note, not all loader modules support caching, if a loader module does not
- support caching, the menu item is disabled. This is the case for most of the
- picture loader modules.
-
-
- ΓòÉΓòÉΓòÉ 12. Global Timecode... ΓòÉΓòÉΓòÉ
-
- Selecting the Global Timecode item of the Project menu will open a dialog
- window which allows you to change the global timecode of the currently selected
- Project.
-
- Some animation formats (for example FLI/FLC) only support one timecode for all
- of the frames of an animation, that means that all frames will stop playback
- for the same amount of time. These animations often have dummy frames inserted
- into the animation to allow for better timing.
-
- If your project does not have a global timecode or does support a timecode for
- each frame, this menu item will be disabled. If it does support a timecode for
- each frame, you can select the frames you want to change the timecode of and
- select the Local Timecodes menu item of the Frame menu.
-
-
- ΓòÉΓòÉΓòÉ 13. Play Project ΓòÉΓòÉΓòÉ
-
- Selecting the Play Project item of the Project menu plays the currently select
- project.
-
- MainActor/2 uses DIVE for playback. The DIVE window will be opened centered on
- your desktop. If your system does support Full-Screen DIVE, you can switch to
- the full screen mode by pressing ALT+HOME.
-
- During playback, you can choose menu items from two menus, the Options and the
- Speed menus.
-
- The Options Menu
-
- Snap 1/1
- If you have sized the window you can snap it back to its original size
- using this menu item.
-
- Counter
- If the counter is activated you will see the frame number of the currently
- displayed frame in the title bar if you play an animation. If you play a
- picture list you will see the name of the currently displayed picture.
-
- Exit
- Will quit playback.
-
- The Speed Menu
-
- Timed
- If this menu item is checked, (which is the default), the original
- timecode of the project is used. These are the timecodes you see listed in
- the frame list.
-
- 60 fps (Max)
- If this menu item is checked, the project will be played back as fast as
- possible (60 fps). Of course, 60 fps is not always possible.
-
- 30 fps
- If this menu item is checked, the project will be played back with 30 fps
- (if possible).
-
- 25 fps
- If this menu item is checked, the project will be played back with 25 fps
- (if possible).
-
- 10 fps
- If this menu item is checked, the project will be played back with 10 fps
- (if possible).
-
-
- ΓòÉΓòÉΓòÉ 14. Remove Project ΓòÉΓòÉΓòÉ
-
- Selecting the Remove Project item of the Project menu will remove the currently
- selected Project from The Project List and frees all memory dedicated to the
- project.
-
-
- ΓòÉΓòÉΓòÉ 15. Save Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Save Frames item of the Frames menu will open the save dialog
- window. After starting the save progress, all selected files in The Frame List
- will be saved.
-
- Note, only the selected frames will be saved, this is in contrast to the Save
- As... item of the File menu, which will save all frames.
-
-
- ΓòÉΓòÉΓòÉ 16. Local Timecode ΓòÉΓòÉΓòÉ
-
- Selecting the Local Timecode item of the Frames menu will open a dialog window
- which allows you to change the local timecode of the currently selected frames.
-
- This option is only enabled if the animation format of your current Project
- supports a timecode per frame.
-
-
- ΓòÉΓòÉΓòÉ 17. Show Frames ΓòÉΓòÉΓòÉ
-
- Selecting the Show Frames item of the Frames menu will show the currently
- selected frame.
-
- MainActor uses Dive to show the frames of a Project. The current number (or
- name) of the frame is displayed in the title bar of the show window.
-
- While showing a frame, you can choose menu items from two menus, the Options
- and the Frame menus.
-
- The Options Menu
-
- Snap 1/1
- If you have sized the window you can snap it back to its original size
- using this menu item.
-
- Exit
- Will close the show window.
-
- The Frame Menu
-
- Previous
- Selecting this item shows the frame which is one location above the actual
- frame in the frame list.
-
- Next
- Selecting this item shows the frame which is one location below the actual
- frame in the frame list.
-
-
- ΓòÉΓòÉΓòÉ 18. Sort Frames ΓòÉΓòÉΓòÉ
-
- Selecting one of the sub menu items of the Sort Frames item in the Frames menu
- sorts all frames in The Frame List according to the selected sort method. This
- menu is only available when the currently selected Project is a picture list.
-
- Animations are mostly delta encoded and cannot be sorted, even when they are
- non-linear, it would be too difficult to keep track of the different colour
- palettes etc.
-
- Sort Frames by Name
- The frames are sorted, case insensitiv, by their names.
-
- Sort Frames by Size
- The frames are sorted by their size. The pictures with the smallest size
- are at the top of the frame list, the pictures with the biggest size at
- the bottom.
-
-
- ΓòÉΓòÉΓòÉ 19. Help Index ΓòÉΓòÉΓòÉ
-
- Selecting the Help Index item of the Help menu displays the index of the online
- help document for MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 20. General Help ΓòÉΓòÉΓòÉ
-
- Selecting the General Help item of the Help menu displays a general
- introduction to the user interface of MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 21. Using Help ΓòÉΓòÉΓòÉ
-
- Selecting the Using Help item of the Help menu displays an introduction on how
- to use the online help facility.
-
-
- ΓòÉΓòÉΓòÉ 22. Loader Modules... ΓòÉΓòÉΓòÉ
-
- Selecting the Loader Modules item of the Help menu will open a dialog window
- which displays the supplied loader modules of this version of MainActor/2, as
- well as the supported codecs of these modules.
-
- The version numbers, copyrights and authors of the modules are displayed as
- well.
-
-
- ΓòÉΓòÉΓòÉ 23. Saver Modules... ΓòÉΓòÉΓòÉ
-
- Selecting the Saver Modules item of the Help menu will open a dialog window
- which displays the supplied saver modules of this version of MainActor/2, as
- well as the supported codecs of these modules.
-
- The version numbers, copyrights and authors of the modules are displayed as
- well.
-
-
- ΓòÉΓòÉΓòÉ 24. Registration ΓòÉΓòÉΓòÉ
-
- Selecting the Registration item of the Help menu will show an informational
- text about how to register MainActor/2.
-
-
- ΓòÉΓòÉΓòÉ 25. Product Info... ΓòÉΓòÉΓòÉ
-
- Selecting the Product Info ... item of the Help menu will open a dialog window
- which displays the version number of MainActor/2 and the registration status of
- your copy.
-
-
- ΓòÉΓòÉΓòÉ 26. General Help ΓòÉΓòÉΓòÉ
-
- The main window of MainActor/2 is divided into two parts.
-
- On the left of the window is The Project List, the rest of the window is
- occupied by The Frame List.
-
- You can load a new Project with the Open item of the File menu, or by dragging
- the file into the project list (not yet implemented).
-
-
- ΓòÉΓòÉΓòÉ 27. Load Error ΓòÉΓòÉΓòÉ
-
- Either an error has been encountered while loading the project or you did
- cancel the loading progress.
-
- You can see the cause of the failure in the dialog box, as well as the project
- at which the failure accured.
-
-
- ΓòÉΓòÉΓòÉ 28. Loader Modules ΓòÉΓòÉΓòÉ
-
- This dialog window displays all loader modules which are included in
- MainActor/2 v0.21
-
- Each loader module supports various codecs, the codecs of the currently
- selected loader module are listed in the Codecs list.
-
- The author, copyright and version of the currently selected loader module are
- listed in the lower right of the dialog window, along with the type field which
- identifies the format of the loader module, for example Animation or Picture.
-
-
- ΓòÉΓòÉΓòÉ 29. Saver Modules ΓòÉΓòÉΓòÉ
-
- This dialog window displays all saver modules which are included in MainActor/2
- v0.21
-
- Each loader module supports various codecs, the codecs of the currently
- selected saver module are listed in the Codecs list.
-
- The author, copyright and version of the currently selected saver module are
- listed in the lower right of the dialog window, along with the type field which
- identifies the format of the saver module, for example Animation or Picture.
-
-
- ΓòÉΓòÉΓòÉ 30. Product Info ΓòÉΓòÉΓòÉ
-
- MainActor/2 was created by:
-
- MainConcept, GbR Moenig/Zabel
- in association with
- Mark Podlipec
-
-
- Contact us under:
-
- MainConcept, GbR Moenig/Zabel
- Hermann-Heusch Platz 3
- D-52062 Aachen
- Germany
-
- Tel: +49-(0)241-4090444
- FAX: +49-(0)241-4090445
- BBS: +49-(0)241-4090446
-
- Email: info@mainconcept.de
- http: //www.ac-copy.com/maincpt.html
-
-
- ΓòÉΓòÉΓòÉ 31. Select Range ΓòÉΓòÉΓòÉ
-
- The Select Range dialog window lets you select a specific range of frames in
- The Frame List.
-
- Enter the first frame you want to have selected in the From field and enter the
- last frame in the to field.
-
- After that, you can select Ok to select the frames or Cancel to cancel the
- operation.
-
-
- ΓòÉΓòÉΓòÉ 32. Select Compression ΓòÉΓòÉΓòÉ
-
- The Select Compression dialog window lets you select the frames in The Frame
- List which have a specific compression method.
-
- Select the compression format and select Ok to select the frames with the
- specified compression method or select Cancel to cancel the operation.
-
-
- ΓòÉΓòÉΓòÉ 33. Deselect Range ΓòÉΓòÉΓòÉ
-
- The Deselect Range dialog window lets you deselect a specific range of frames
- in The Frame List.
-
- Enter the first frame you want to have deselected in the From field and enter
- the last frame in the to field.
-
- After that, you can select Ok to deselect the frames or Cancel to cancel the
- operation.
-
-
- ΓòÉΓòÉΓòÉ 34. Deselect Compression ΓòÉΓòÉΓòÉ
-
- The Deselect Compression dialog window lets you deselect the frames in The
- Frame List which have a specific compression method.
-
- Select the compression method and select Ok to deselect the frames with the
- specified compression method or select Cancel to cancel the operation.
-
-
- ΓòÉΓòÉΓòÉ 35. Project Info ΓòÉΓòÉΓòÉ
-
- The Project Info dialog window displays some of the more technical informations
- of the current project.
-
- Name
- The name of the current project.
-
- Format
- The format of the loader module.
-
- Width
- The width of the project in pixels.
-
- Height
- The height of the project in pixels.
-
- Frames
- The number of frames of the project.
-
- Loop Frames
- The number of loop frames of the project.
-
- Dive Colour Space Spec
- The colour space format of the project.
-
-
- ΓòÉΓòÉΓòÉ 36. Timecode ΓòÉΓòÉΓòÉ
-
- The Timecode dialog window allows you to change the global or local timecode of
- your current Project (which can only be an animation).
-
- The Global Timecode changes the timecodes of all frames to the new timecode
- entered in the dialog window. This option is important for those animation
- formats who only support one timecode per animation (FLI/FLC). These animation
- formats often use Dummy frames for timing.
-
- The Local Timecode changes the timecodes of all currently selected frames in
- the frame list to the new timecode. Note that only a few animation formats
- support a timecode per frame (for example all IFF-Anim formats).
-
-
- ΓòÉΓòÉΓòÉ 37. Error ΓòÉΓòÉΓòÉ
-
- An error has been encountered. The dialog window displays the error message and
- the possible cause for the error.
-
-
- ΓòÉΓòÉΓòÉ 38. The Save Dialog ΓòÉΓòÉΓòÉ
-
- The save dialog window is the interface to the save modules which are shipped
- with MainActor/2 v0.21. Note that all frames will be saved if you opened this
- dialog through the Save As.. item of the File menu. If you did open it through
- the Save Frames popup menu function only the selected frames of the frame list
- will be saved.
-
- Select the format in which you want to save the frames in the Modules list.
- Most modules support more than one codec, select the one you want in the Codec
- list.
-
- Select the width and height of your new animation or pictures in the Width and
- Height entry fields.
-
- If you click on the Select File... button, you can choose the filename in the
- opening dialog box. Note, if you save pictures, the picture index plus picture
- suffix will be appended to the filename (for example: 0002.bmp). If you save an
- animation only the animation suffix will be appended to the filename (for
- example: .fli).
-
- You can start the save process by clicking on the Save button. While saving you
- can stop the action by clicking on Cancel. Cancel will also close the dialog if
- no save progress is currently running.
-
-
- ΓòÉΓòÉΓòÉ 39. Registration ΓòÉΓòÉΓòÉ
-
- This is an early BETA copy of MainActor/2 which does not need to be registered
- as we do not raise a shareware fee for it.
-
- You may register for the final shareware version if you want this. The fee is
- $60 (99,- DM) or any equivalent sum in your local currency. Please no foreign
- checks (except EuroChecks). We do take Master/EuroCard.
-
- You can contact us at :
-
- MainConcept, GbR Moenig/Zabel
- Hermann-Heusch Platz 3
- D-52062 Aachen
- Germany
-
- Tel: +49-(0)241-4090444
- FAX: +49-(0)241-4090445
- BBS: +49-(0)241-4090446
-
- Email: info@mainconcept.de
- http: //www.ac-copy.com/mactr.html